It has been two decades after the legendary game hit the market across the Atlantic, offering players everywhere the opportunity to become a rock star. Figuratively speaking, though you'd be hard-pressed telling that someone who's mastered Free Bird’s lengthy instrumental break in front of a packed crowd of friends.
Developed by the developers, the game provided users with a guitar-shaped controller to match on-screen cues moving along the screen in time with the music. Every sequence corresponded to specific notes, producing the feel of a genuine live show.
Harmonix previously experimented in the music genre prior to teaming up with RedOctane, which was acquired by the gaming giant in 2006. Together, they laid the groundwork for an unlikely billion-dollar series which made a significant impact for many of the artists featured, introducing decades-old groups to millions of younger players.
Michael Dornbrook, former COO of Harmonix, remembers the early financial challenges in securing the songs – even though initial releases primarily featured cover versions.
“We reproduced all the music because the cost was so high,” he says. “Even with the necessary permissions by themselves, it proved nearly impossible. We couldn’t get acts such as legendary groups – RedOctane was operating on a shoestring budget, and our team was pretty convinced it would fail. However, when the game became a hit, and record sales airtime were going up, everyone wanted to participate.”
He continues: “Among the amazing things was how many parents got in touch expressing gratitude for exposing their kids to the songs they loved. It evolved into an intergenerational phenomenon.”
Classic Rock Gains Younger Fans
Irish blues-rock band one featured act included their track in the 2008 release the popular installment. Guitarist Paul Mahon recalls how the series brought older hits to the forefront: “Guitar Hero provided a bigger, younger audience. Typically this had been considered music that was past it, but then when it was featured on the title young people were finding it, abruptly it was cool. That legitimised the genre, and got rid of the ‘dad rock’ label. It provided our catalog a new life.”
At that time, the Answer’s first record remained unreleased in the US, meaning the game was a key medium for exposure for the group during their US tour opening for AC/DC. “The roadies were playing Never Too Late during travel, and several recognized us from Guitar Hero,” Mahon says.
Major Band Spin-offs Enduring Influence
Rock’s heavyweight names quickly took advantage of the series’ popularity, with Aerosmith, Metallica and others featuring in specialized spin-off titles that focused on their music collections and associated lore, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly to have made the band greater revenue than any of their studio albums. It sold well over half a million units in its first week, while demand for Aerosmith’s music rose of up to 40% during an era as the industry faced decline.
The series continues to inspire quick-handed dedication within the community. Earlier this year, a streamer achieved an impressive attempt featuring Through the Fire and Flames – a notoriously difficult power-metal song popularized through the game – using a fan-made version, a freeware game with almost identical gameplay but an array of customisation options. The song is challenging even in the hardest setting, let alone performed at increased tempo and without missing a single one of the thousands of cues. They claimed it took months of practice to accomplish.
“Guitar Hero offers a, fantasy thing. If you play Call of Duty, that doesn’t mean you should use actual weapons and enlist,” says musician Herman Li.
The band previously completed a successful tour when Through the Fire and Flames was featured in the third game, yet he explains it turned them into a household name. “I remember our distributors calling to tell me that we were selling albums like crazy,” he says. “It exploded when we next toured, and we performed just before top acts on the Mayhem festival.”
In fact, the band's visibility from Guitar Hero was so immense that it has risked overshadow everything else the band has done. Last year, the song was used in promotional material for a major film. “Previously I thought otherwise, but I’ve made peace with it,” Li says. “If you only listen to one DragonForce song, it’s totally cool – everyone’s got a unique path in music and I'm pleased we’ve been part in fans' experiences”.
The Lasting Legacy from the Plastic Guitar
The best promotion, be it for cars, clothes or games, goes further mere transactions – it inspires a desire. Did Guitar Hero tap into that? “That’s exactly what we were aiming to achieve,” he confirms. “That thrill of being a music icon in the spotlight. From day one, the creators believed there’s an instinctive human desire to make music, and they wanted to leverage innovation to enable everyone to do it”.
Most installments came out in just a five-year period between 2005 and 2010, including spin-offs like the DJ version, complete with a turntable controller, and Band Hero. Subsequently, the publisher’s interest on peripherals waned, aside from a short-lived revival in 2015.
Titles such as Clone Hero and newer releases have maintained the community alive, with expectations of a new product from the original publisher in development. Recently formed developers has entered production on its debut rhythm-based title. Original co-founders are both involved in advisory roles. Is the world ready to embrace a new entry following the classic?
“We thought those games might become similar to sports games where you can releases,” Dornbrook says. “With abundant new music it could remain perennially popular, thus I remain optimistic. There’s no reason why it can’t persist with new generations.”